Avoiding crappy native renderer altogether and translating output to superior DX11, OpenGL or Vulkan renderers – game looks nearly as intended, gameplay is silky smooth, 3-5 fps may be lost in translation 8) but DXVK method may even yield fps!.Fixing native Windows D3D9 renderer with DDrawCompat – game looks as intended, gameplay is pretty smooth.even translating Direct3D calls to Vulkan is faster and has consistent fps+frametime! So I researched further and found that this crappy legacy D3D/DDraw renderer problem is very common with older games. If your game starts OK but stutters like crazy when you’re driving in Algonquin near the park or flying in a helicopter near a bridge, read on.Īfter some research I came to the conclusion that the game itself is not the culprit here and choppiness/stutter is clearly a renderer issue as many people report that enabling steam overlay helped them and – surprise - DXVK works magic on GTA IV, e.g.
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